This is the second part of my overview/review of Chivalry: Medieval warfare, for those of you who haven't seen it, click this link to read part 1.
http://realgamingreviews180.blogspot.ca/2012/11/chivalry-medieval-warfare-part-1.html
The Knight:
The Knight is my second favorite class to play as, and the strongest of the classes, he has the highest armor rating and the most damage output. Like the other classes, he has an array of weapons to choose from, the two handed sword, the battleaxe, and war hammer. The Knights secondary weapons are equivalent to the Man at Arms primaries (Refer to part 1). The Knight can also can choose from a medium protection kite shield, or full protection tower shield, or substitute the shields for a throwing hatchet.
The two handed sword is a very powerful weapon, capable of impaling, or decapitating multiple enemies at the same time. It is a long range weapon with very high damage but a rather slow attack speed. This weapon is extremely satisfying to use, but as it is a two handed weapon, you lose the ability to have a shield, which can be your downfall if you let a Man at Arms or an archer get too close with a dagger.
The battleaxe is the least effective weapon, in my opinion. it's very slow, has an average reach, but doesn't do much more damage than the sword. This is the most difficult weapon to use as a Knight, but it can be useful to eliminate other, unsuspecting Knights.
The war hammer is hands down the most overpowered weapon in the game, it is one handed, does the most damage out of everything, and has decent reach and attack speed. The most effective way to use this weapon is to use an overhead attack and crush your enemies skulls. This weapon easily gets around shields and can overwhelm even the cleverest of players.
The Vanguard:
Oh... However much I hate this class, I have to give it the respect it deserves. The Vanguard is the easiest class to play, and surprisingly the most overpowered. The Vanguard can be equipped with a spear, a two handed sword, or a halberd, along with a short sword or axe as a secondary. The Vanguard does not have an option to use a shield, but it makes up for it with his throwing knives, hatchets, and smoke bombs.
The two handed sword that the Vanguard uses is identical to the one of the Knights, far reach, high damage, slow speed.
The spear is a very effective weapon to use against Knights as it can easily puncture their armor and cause massive damage. It has two different thrusting attacks, one slower, but more powerful than the other, and a sweeping attack style, which isn't effective and should only be a last resort.
The halberd is almost a cross of the spear and sword, it is effective in all attack forms, whether it be sweeping, thrusting, or overhead slashing. It is incredibly easy to decapitate or impale multiple enemies with this weapon, and can often make you feel like a god. This weapon is incredibly fun to use and is the most versatile out of every weapon available to the Vanguard.
The smoke pot or smoke bomb, if you prefer to call it that, is mainly useful as a means of cover from enemy archers, or to mask an escape when on low health.
Thank you for reading my review/overview of Chivalry: Medieval Warfare, more reviews will be up soon!
Various Opinions.
I will be mostly providing reviews/overviews on games or other electronic media.
Monday, 26 November 2012
Chivalry: Medieval Warfare Part 1
Chivalry: Medieval Warfare is a medieval (obviously) style objective based deathmatch game. It is immensely fun to play, but has it's strengths and weaknesses.
One thing that has really bothered me in my own personal experience, is the lack of balance. The Vanguard, (Medium armor medium-high damage, long range weapons) and the Knight (Heavy armor slowest of all classes, high damage medium-long range weapons) are heavily overpowered, which I believe they should be. My problem with these two classes is the fact that there is no limit as to how many people can play as them. This makes it very difficult to enjoy playing as the Archer, (I'm going to assume that you can imagine what an archer is), and the Man at Arms (Very fast, low-medium damage, short-medium range weapons, light armor) as it is very difficult to compete with a team of tanks, so to speak.
Now that I've got that balance issue out of the way, let's talk about the classes individually.
The Archer:
The Archer can be a very effective class in a game mode where the enemy team has to push a cart with a bomb or diseased bodies to your walls or water supply. He has the option of using a crossbow, a traditional bow, and a javelin, all of which can be upgraded through getting kills.
The crossbow is very effective if you are far away from the battle, as it fires a much more powerful projectile than the bow, but lacks in reloading speed.
The traditional bow can be effective in some situations, but I feel that it's arrows travel far too slowly when compared to a real-life bow.
The javelin is easily the most enjoyable weapon to use an an Archer, because of it's versatility as a long range projectile, and as a close range spear. It easily penetrates the armor of Vanguards and Knights, and is even more devastating to the less armored classes.
The Man at Arms:
He is the most balanced class in the game, and the most fun to play as, from my experience. The Man at Arms is your universal foot soldier, that has the option of using a sword, mace, war-axe, shield, or throwing knives and hatchets in replacement of the shield.
His main sword is just like any other that you would see in a medieval style game, decent damage, speed, and reach.
His secondary weapon can either be a short sword, or a broad dagger. The dagger is very useful for getting up close to a Knight and launching a furious barrage of attacks, as each successful attack of yours cancels any attack that the Knight is trying to make. I feel like the short sword is a generally useless weapon unless it is paired with a blunt weapon such as the mace.
The mace is a well balanced blunt force weapon that is very effective against Knights and Vanguards, it is very satisfying to get a kill with the mace and watch your enemies heads explode into thousands of pieces.
The war-axe is a good half way point between the mace and the sword, even though it has limited range, it is the most powerful weapon for the Man at Arms, but it can become tedious when trying to get within striking range.
Knight and Vanguard coming in part 2!
One thing that has really bothered me in my own personal experience, is the lack of balance. The Vanguard, (Medium armor medium-high damage, long range weapons) and the Knight (Heavy armor slowest of all classes, high damage medium-long range weapons) are heavily overpowered, which I believe they should be. My problem with these two classes is the fact that there is no limit as to how many people can play as them. This makes it very difficult to enjoy playing as the Archer, (I'm going to assume that you can imagine what an archer is), and the Man at Arms (Very fast, low-medium damage, short-medium range weapons, light armor) as it is very difficult to compete with a team of tanks, so to speak.
Now that I've got that balance issue out of the way, let's talk about the classes individually.
The Archer:
The Archer can be a very effective class in a game mode where the enemy team has to push a cart with a bomb or diseased bodies to your walls or water supply. He has the option of using a crossbow, a traditional bow, and a javelin, all of which can be upgraded through getting kills.
The crossbow is very effective if you are far away from the battle, as it fires a much more powerful projectile than the bow, but lacks in reloading speed.
The traditional bow can be effective in some situations, but I feel that it's arrows travel far too slowly when compared to a real-life bow.
The javelin is easily the most enjoyable weapon to use an an Archer, because of it's versatility as a long range projectile, and as a close range spear. It easily penetrates the armor of Vanguards and Knights, and is even more devastating to the less armored classes.
The Man at Arms:
He is the most balanced class in the game, and the most fun to play as, from my experience. The Man at Arms is your universal foot soldier, that has the option of using a sword, mace, war-axe, shield, or throwing knives and hatchets in replacement of the shield.
His main sword is just like any other that you would see in a medieval style game, decent damage, speed, and reach.
His secondary weapon can either be a short sword, or a broad dagger. The dagger is very useful for getting up close to a Knight and launching a furious barrage of attacks, as each successful attack of yours cancels any attack that the Knight is trying to make. I feel like the short sword is a generally useless weapon unless it is paired with a blunt weapon such as the mace.
The mace is a well balanced blunt force weapon that is very effective against Knights and Vanguards, it is very satisfying to get a kill with the mace and watch your enemies heads explode into thousands of pieces.
The war-axe is a good half way point between the mace and the sword, even though it has limited range, it is the most powerful weapon for the Man at Arms, but it can become tedious when trying to get within striking range.
Knight and Vanguard coming in part 2!
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