Monday, 26 November 2012

Chivalry: Medieval Warfare Part 1

Chivalry: Medieval Warfare is a medieval (obviously) style objective based deathmatch game. It is immensely fun to play, but has it's strengths and weaknesses.


One thing that has really bothered me in my own personal experience, is the lack of balance. The Vanguard, (Medium armor  medium-high damage, long range weapons) and the Knight (Heavy armor  slowest of all classes, high damage medium-long range weapons) are heavily overpowered, which I believe they should be. My problem with these two classes is the fact that there is no limit as to how many people can play as them. This makes it very difficult to enjoy playing as the Archer, (I'm going to assume that you can imagine what an archer is), and the Man at Arms (Very fast, low-medium damage, short-medium range weapons, light armor)  as it is very difficult to compete with a team of tanks, so to speak.

Now that I've got that balance issue out of the way, let's talk about the classes individually. 

The Archer:

The Archer can be a very effective class in a game mode where the enemy team has to push a cart with a bomb or diseased bodies to your walls or water supply. He has the option of using a crossbow, a traditional bow, and a javelin, all of which can be upgraded through getting kills. 

The crossbow is very effective if you are far away from the battle, as it fires a much more powerful projectile than the bow, but lacks in reloading speed.

The traditional bow can be effective in some situations, but I feel that it's arrows travel far too slowly when compared to a real-life bow.

The javelin is easily the most enjoyable weapon to use an an Archer, because of it's versatility as a long range projectile, and as a close range spear. It easily penetrates the armor of Vanguards and Knights, and is even more devastating to the less armored classes.



The Man at Arms:

He is the most balanced class in the game, and the most fun to play as, from my experience. The Man at Arms is your universal foot soldier, that has the option of using a sword, mace, war-axe, shield, or throwing knives and hatchets in replacement of the shield.

His main sword is just like any other that you would see in a medieval style game, decent damage, speed, and reach.

His secondary weapon can either be a short sword, or a broad dagger. The dagger is very useful for getting up close to a Knight and launching a furious barrage of attacks, as each successful attack of yours cancels any attack that the Knight is trying to make. I feel like the short sword is a generally useless weapon unless it is paired with a blunt weapon such as the mace.

The mace is a well balanced blunt force weapon that is very effective against Knights and Vanguards, it is very satisfying to get a kill with the mace and watch your enemies heads explode into thousands of pieces.

The war-axe is a good half way point between the mace and the sword, even though it has limited range, it is the most powerful weapon for the Man at Arms, but it can become tedious when trying to get within striking range.



Knight and Vanguard coming in part 2!







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